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KoopshiKingGeoshi

Hold your Yoshi's!
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As the Gameboy, Super Mario Land and Princess Daisy are officially its 30th Anniversary in Japan. It was with great pleasure that I decided to finish up Super Luigi Land to make it before the deadline of the Anniversary date without rushing.

This was also made to make a bit more sense for Luigi to save Princess Daisy instead of Mario doing that while saving Sarasaland from the evil "Tatanga".
Super Mario Land doesn't get very many ROM hacks and neither was one starring Luigi never done before surprisingly...until I decided to make it.

While Luigi does seem a little similar to Mario's sprite. I tried my best to make it look "Luigi" as possible as he has the characteristic long neck and is stretched one pixel forward in width to make him a bit skinnier and seemingly tall in illusion. 
It was impossible to make Luigi even at least one pixel taller due to the games more complex code since most sprites in tiles are at 16x16 in max. I can promise that the sprite is NOT Mario's original sprite. Even Small Mario and Luigi's Map Sprites are the same sizes to each other in Super Mario Bros. 3 (All-Stars, SNES) where Luigi's body was thinner and chin was covering between the two straps so the developers wouldn't waste storage space to give him a save and also be less work. So since the Super Mario Land Sprites are small this trick was the best way to add Luigi into Super Mario Land.
Bros Differences by KoopshiKingGeoshi    Map Example by KoopshiKingGeoshi

Changes in Super Luigi Land?

Super Luigi Land is more than just Luigi only being playable there are other changes with World 2-3 getting the biggest change out of all levels.

  • The title screen has been updated for both the Logo and Luigi appearing on the top.
  • Luigi is now playable completely replacing Mario, which makes it fitting and done right for Luigi to save Daisy instead of Mario saving her oddly.
  • World 2-3 the Muda Kingdom has some coin positions changed and now the coins spell "LUIGI" instead of "MARIO"
  • All text with "MARIO" is replaced with "LUIGI"

NOTE:
I originally wanted to include jumping high and having slippery controls but Super Mario Land already has bad physics so I left them unchanged and neither do I know how to modify it anyways let alone modifying the levels to be designed for those movesets.

Screenshots: 
Super Luigi LandTitle by KoopshiKingGeoshi    Super Luigi LandEaster by KoopshiKingGeoshi    Super Luigi LandLcoins by KoopshiKingGeoshi    Super Luigi LandBirabuto by KoopshiKingGeoshi    Super Luigi LandChai by KoopshiKingGeoshi

Download and trailer:
You can download Super Luigi Land for your Emulator or for your 3DS with custom firmware but that one you will have to do on your own legally.
The full info is in the description of the video link below on how to patch it into a ROM which is easy or you can also just download it from my links below this video too to make it easier.



Downloads below:


www.mediafire.com/file/quu9ry9… (For emulators that needs patching, instructions below)

www.mediafire.com/file/axc7p6a… (This is for your 3DS if you have custom firmware)

To Patch this ROM Hack, the instructions are simple.

1. Find a ROM for Super Mario Land (v 1.1)
2. Download Lunar IPS and unzip it: fusoya.eludevisibility.org/lip…
3. Open Lunar IPS
4. Click the "Apply IPS Patch" tab
5. Select the Super Luigi Land.ips
6. Select the Super Mario Land v 1.1 ROM you downloaded and you are done!

Also, I will be releasing the Sprite Sheet for Luigi after this post ;)
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UPDATE: I have updated more sources and details in most sections.

NOTE: The logo is fan-made just thought it would look nice on here. It could somewhat look like this though.
I wanted to refresh the previous version of the journal to make it improved and more detailed as reasonable as possible, even to hopefully make it more understanding. It seemed worth to make it into a new Journal than an update. This is the last time I will be posting Journals for a very long time I want to go back to posting a ton of my work I've seen slowly working on too.

It's kind of time to explain on why I want a Super Mario Galaxy 3 as I posted a couple things related to it here on my profile, it will be a bit of a long explanation of journey but it may be worth the time as you will learn some new things on the way through. 

But before you come by commenting saying, "No I don't want it to happen, "I want something new", "Mario Galaxy series or 2 sucks we don't need a third title", "This is a step-back", "no it will never happen", "I highly doubt Nintendo will make it", "Go play the first 2 Galaxy games then" or any other bull-crap comments. Because guess what? The Super Mario Galaxy series isn't over quite yet. I thought Galaxy 2 was over too, but it seems it still isn't according to shiggy.
So I highly suggest you leave at once because if that is how you're going to comment on this Journal, then what you're reading is not for you at all if you don't want or don't like a Galaxy 3 then good just don't buy it. I've seen the fanbase and it's purely negative ASF. I don't care if this is a waste of time I do whatever I want to make. It's my account.

I am NOT a Galaxy fanboy and I am not super desperate for a third one until they announce it. So if you disagree with this, that's fine just don't be a jerk otherwise I will block and flag you. Like some other salty people, I dealt with.

If they make the game feel really new and fresh this game can be even better than Galaxy 2 and maybe the first game! SMG2 felt like an expansion pack to the original with lack of story and that is also because Miyamoto was more involved with that game than the first one. Nothing more. So they should do something new to the Galaxy series! I also don't want the Galaxy series milked and dry so once they do a third one that has to be it for good. 

This is the truly the last time I will be talking about Galaxy 3 until they announce it someday (Unless there are updates). I don't have high hopes for a third one either. But just would love one that's all.

I'm not expecting a Galaxy 3 this soon as Super Mario Odyssey just released and is still relevant at its time and I am thankful we got Super Mario Odyssey and nowadays it's my favorite Open World 3D Mario game and in the 3D Mario games in general,
I really enjoy it so much. Super Mario Galaxy is my favorite linear 3D Mario Series! I can likely see Super Mario Galaxy 3 being in released in 2020-2022 or a little before 2023 as realistically as I can think of to avoid competing directly with Super Mario Odyssey since that game is reasonably hyped and original at it's the best time.

The Nintendo Switch is confirmed to support the Switch beyond 2023, thus granting it a longer lifespan than past Nintendo home consoles. It could be supported for up 7 to 10 years. Super Mario Galaxy 3 could likely be one of the last switch games for sure and be over and done for the series.
I would never hope for a fourth game ever once the third game gets made. Because the third game is very likely going to end there big time.


But for now, let's get started on this.

Why was Super Mario Galaxy 2 even made as a sequel why not as DLC?


As Shigeru Miyamoto has made this sequel, this is what he had to say.

“The main reason is that as soon as we completed Super Mario Galaxy we thought we weren’t able to include a lot of the new ideas that we really wanted to. As soon as the project was over we started making something that we might call version 1.5. We did things like moving or adding stars to levels that were already available. As we made progress with this 1.5, we realized that there were too many things to fit into a version 1.5. That made us realize we should start from scratch and make Super Mario Galaxy 2… It’s actually quite unusual for us to make two different games in the same series on one platform. Usually, we wait until the advent of new hardware, but for this time around because there were so many ideas we were not able to include in the first volume, we thought we should make a sequel to that.”

One thing is that Miyamoto is right, it's unusual for a second game to be released on the same platform, likely he means for 3D Mario games.

So yes Super Mario Galaxy 2 was mainly made so they could fit many of there ideas from Super Mario Galaxy to be transferred to the second game which is why it felt like an expansion. It, of course, re-used the main ideas from the first game.
The Wii was not able to handle making DLC Pack Shops due to it not being powerful before the Wii U and Switch came. The only Wii games that used DLC was Samurai Warriors 3 and Mega Man 10 but those were just level packs and third-party titles. Galaxy 2 had new content than just levels so the Wii was not able to add like new enemies, bosses items etc. for DLC Packs. So sadly that was why Galaxy 2 wasn't super fresh.

This also proves evidence too as Super Mario Galaxy 2's Disc ID is called "Super Mario Galaxy More", As Supper Mario Brooth pointed out it was originally supposed to be an expansion of the first game, This is consistent with interviews of the game's staff stating development names for the game were "Super Mario Galaxy 1.5" and "More Super Mario Galaxy". So in some ways, this wasn't intentionally supposed to be a sequel to the first game in the first place but it had just enough content to be made into a full sequel. This is pretty much a contradiction in a way.

It's implied that Nintendo doesn't see Super Mario Galaxy 2 as a true sequel including the fact the game felt like an expansion pack with no story in ways but of course that isn't confirmed and it wouldn't be considerate to use this as a fact by someone saying this.

The game didn't really add not many brand new mechanics, such as. 

-The game has only three file slots to use, unlike the six files in the preceding game; also, files can no longer be copied
-Mainly just 2 new power-ups replacing the Ice Flower and Red Star
-Fluzzard replacing Ray
-Yoshi is a brand new edition which is the biggest stand out from the first game and has 3 of his own power-ups.
-New enemies
-New Items

But what makes Galaxy 2 better than the first game, since the gameplay did improve from Galaxy 1 is...

-It had a better level design.
-You didn't have to play through the entire game as Luigi which was tedious in the first game.
-Yoshi duh.
-Offered more of a challenge.
-Every stage feels fresh and fun.
-Has a level lifted from Super Mario 64 with the return of the Whomp King.
-Reasonable Longer gameplay.
-You rarely do anything more than once or twice before going onto the next gameplay idea.

Story

File:RosalinaSMG2concept.png
In the back cover of the Super Mario Galaxy 2 Soundtrack, there was some concept artwork of Young Rosalina meeting her older self. No idea what it could represent?

I want to have a Galaxy 3 mainly because Yoshiaki Koizumi can finish up Rosalina's story and Yoshiaki Koizumi wanted to finish up Rosalina's Story in Super Mario Galaxy 2 and maybe finish another new final story for her, but thanks to Miyamoto he managed to get his way of lacking story in the second game, Galaxy 2 was originally going to have a new subplot involving Rosalina, including exactly how she met Lubba in the first place (which in the final version is reduced to a brief mention by Lubba in the game's ending). But what happened?

It's because Shigeru Miyamoto thought the Storybook in the first game covering her backstory distracted gamers from the first game's gameplay (Because that is all he cares about) and made the game focus too much on her instead of the Mario Bros. which is honestly a dumb excuse because that part was just optional in the game and you know how Miyamoto hates Stories for a lot for dumb reasons and thinks only Pikmin and Zelda should only have a story :/
So I hope Koizumi's Story about how Lubba met Rosalina gets added along with more details about her.

Also, I'm just tired of Rosalina being generic character nowadays and she needs more of a story to be explained to get a better backstory even further if she is going to keep appearing in more Mario games.

Here is why Miyamoto ditched having a story in Super Mario Galaxy 2 for those who don't know below. 
 
Did you read all that?
Honestly his reasons for not having Story sound very unreasonable and kinda stupid. Ironically he made a story in Donkey Kong (aka Cranky who was misunderstood but it still counts as a story when it comes to DK Jr next on why Mario was a villain in that game) so he was certainly better in the past as he was the producer for Partners In Time as well which is kinda surprising it just shows how lazy and stubborn he is nowadays. Not to mention that. Miyamoto is honestly more a liability to Nintendo at this point, since his views come from the days of the 80s where games were mostly played for pure action rather than anything else. But times have changed. People want storylines and interesting characters and interesting worlds. Not things that are generic.

And people want new things in franchises and with its ideas, not just older characters shoehorned into everything. He and his staff are exactly why modern Mario is struggling a bit compared to old school Mario.

Look at this? For a very creative game with some dark story, Miyamoto sure helped with this game back in 2004.
www.mariowiki.com/List_of_Mari….

Yoshiaki Koizumi director of Super Mario Galaxy disagrees with Miyamoto's story-free philosophy. He could also add some more story to Rosalina as well in a third Galaxy. 

Mr. Koizumi had to say this.

"Mr. Koizumi is the type of person who, whenever we’re working on a new Mario game, he always wants to bring more story elements into it, as he did with Super Mario Galaxy. But in talking with him this time, he agrees and feels that with Galaxy 2, there won’t be a need for as deep of a story."

Koizumi could just be saying that, of course, because he's continually tried to sneak story elements into Mario and Zelda games, and who's to say he'll actually stop? He's responsible for the dream-plot of Link's Awakening, the original Galaxy's storybook hub and the little nuggets of story you can glean from talking to people in Ocarina of Time and Majora's Mask.

Yoshiaki Koizumi says he would take over for Miyamoto, So maybe once Miyamoto retires, Koizumi could make a third Galaxy and freely be able to put a story in without his problems getting in the way and other very creative things. Miyamoto is 65 Years old and it is the right time to retire as well. Now look before you think I am a Miyamoto hater and thinking I will be glad he is gone. 
Obviously, I will miss him and I will be thankful for his years of making Nintendo feel like a blast in the years and it will certainly be sad for him to retire but then at least he can spend time with his family more. 

Miyamoto hasn't made a Zelda or Mario game since Ocarina Of Time and Mario 64. All games such as Super Mario Odyssey, Galaxy series, etc are made by Yoshiaki Koizumi and Breath of the Wild, Skyward Sword, etc are made by Eiji Aonuma. Its safe to say Mainline Mario And Zelda series is in good hands. Mario Odyssey (known as the best Mario game to date) was barely developed by Miyamoto showing why Odyssey has a bit of Story and creativity. I think it's safe to say Mario and other games will be fine without him (and hopefully Paper Mario will go back to being more original again hopefully if the director if Paper Mario Director isn't so ignorant).
 
Yoshiaki Koizumi is really creative at making Mario games sure he still uses the Peach kidnapping like Odyssey but at least he does it either for a reason or to at least please Miyamoto. Miyamoto just makes the Peach kidnapping for stupid reasons and that is honestly getting REALLY old. Koizumi can even add Story to Mario games and make them original along. I think he would be a wonderful successor to Miyamoto and the Mario franchise.

But now the Story issue is out of the way there are other things they can do and if it gets made for the Switch.

But Super Mario Galaxy 3 will become the rehashing/milked New Super Mario Bros. series of 3D Mario games...


I've seen people worry that which is there the main reason why they don't want a Galaxy 3 but compared to the NSMB series Galaxy 3 would be a bit more exciting if done right. But the other difference is that New Super Mario Bros. 2 and U released 3 years after the Wii version and a Galaxy 3 so far hasn't happened for 8 years so this time they're taking years of time instead of rushing it which is great, that way they will have a lot of original ideas by then quite likely. I know SMG2 was released 3 years after the first game and felt like the first same game but with new levels and small new mechanics but it was just enough new content to get a sequel at least as I said before, which I agree was a bit too soon for a sequel already. But a third installment needs to feel fresh and not be like a rehash. Don't get me wrong because the Galaxy games are my favorite linear 3D Mario games, but it shouldn't feel like the exact same thing at the same time. You see where I'm going? For example, Super Mario Bros. 3 played similar to the first Super Mario Bros. but it still had fresh ideas. So as long as they make the game fresher it could be a better sequel than two. Making a fourth Galaxy would be pushing it too far. Like what happened to New Super Mario Bros.

I mean after the 3D Land games and Odyssey, a Galaxy 3 would be a refreshing throwback, not oversaturation like the NSMB series became.

The 3D Mario series is usually more creative than the 2D Mario games anyways so it should fine as long as they try and it's possible they are.

Some people say it will be a step-back, technologically it wouldn't since the Galaxy series are a different category of the 3D games being linear while Odyssey is a new game in open-world not to mention there is no linear 3D Mario game yet for Switch. It's like saying 2D games are a step back from the 3D games and vice versa which I hear a lot from the fandom which is dumb.

As Chuggaaconroy says "it's OK for a direct sequel to be similar to the first game as long as any game afterwards is more unique."

Could Super Mario Galaxy 3 work on the Switch? Yes!



-The Joy-cons still have motion control so shaking to Star Spin still works at least along with activating launch stars, using power-ups, etc. 

-The right Joy Con has a Pointer. When Little Inferno, World of Goo, Human Resources and Captain Toad Treasure Tracker released, They both featured the traditional Wii "pointer controls", you’ll be asked to place your Nintendo Switch Joy-Con on a flat surface, You’ll then be asked to pick it up and tap the + button which will bring you a pointer on the screen. only instead of an actual IR sensor, it simply uses the gyroscope and accelerometer for precise pointer controls. So the Star Bit shooting wouldn't be a problem along with Yoshi eating with his tongue! This might even mean that Wii re-releases are possible as well! As Captain Toad Treasure Tracker showed you can also re-center your cursor if it messes up. Which also makes it better than the Sensor Bar.

-The tabletop mode can make a cursor work. But sadly not in handheld mode since the touch controls are not designed for Galaxy since you are both controlling and using a cursor. The right control stick would be tedious to control the cursor and it would be hard to control if it goes slowly to catch star bits and shoot enemies and objects, not to mention that your wrist has better motion with your wrist. The Pro Control has no IR Pointer either and neither does the Left Joycon so that won't work. This applies to the Joycon Grip. Galaxy 3 would work fine on Switch it wasn't for the Cursor.

-Something that should be added as an option is pressing the "Y" Button to Star Spin on the Joycon. Rosalina was able to do this in Super Mario 3D World, so it could be a test demonstration for people to see how a non-shaking Spin jump could work.

-The controls would be kinda close to Super Mario Odyssey's control scheme but in its own physics and some differences. Here is a possible one on how it would work. It might differ if the game ever becomes reality. Depends on the control design of the Switch and movesets. 

It would seem like a waste of an opportunity to not make a Galaxy game for the Switch because after the Switch as they may not go back to the motion controls and IR Pointers in the next future console. It's like Nintendo designed the Switch so Galaxy 3 can be made on there for its new mechanics.

Here are some basic controls as a template excluding Combos since that is going to be a lot of work and that is easy to work with.

Left Stick:
  • Lightly makes you walk slow
  • Run
Right Stick (press): 
  • Recenter the pointer 
Right Stick: Rotate the Camera at 360.

Up Button: First Person Camera View Mode

Right Button: Hold for Amiibo Mode

A Button or B Button
  • Jump
  • Confirm menu selections
  • Talk to NPCs
  • Swim
  • Activate Pull Stars
  • Grab poles
  • Fire cannons
  • Cancel Menu

Y Button or X Button
  • To Star Spin and destroy obstacles or stun enemies. You may also need to spin to activate certain kinds of objects, so try spinning in different places to see what happens. Head shake with Yoshi
  • Climb and spin vines
  • Activate Launch Stars
  • Grab and throw objects
  • Skate and spin on the ice
  • Use special abilities when transformed with a power up

ZL Button or ZR Button
  • Crouch

L Button or R Button: 
  • Shoot Star Bits with the Star Cursor
    Use Yoshi's Tongue to eat enemies (Replaces Star Bit shooting) with the Red Dotted Cursor

Plus Button or Minus Button: Pause Menu

Shake Joycon to Star Spin

 Why Super Mario Galaxy 3 can likely happen.


Miyamoto said that he would love to return to the Super Mario Galaxy series one day.

In the interview, Miyamoto talked about the upcoming Super Mario 3D World and what they were trying to do with that game for the series as a whole.

"We did not set out trying to define the future of Mario action games with this title. Rather, we're just trying to find some fun new elements that we can incorporate. So for example, I certainly wouldn't rule out the possibility of us creating more games in the vein of Super Mario Galaxy...What we're trying to accomplish here, is just to create a really good entry point for new players into the Super Mario 3D games." 
— Shigeru Miyamoto
Speaking to IGN in June. 11th, 2013, when Super Mario 3D World was out, Nintendo has explained why they didn't make a Mario Galaxy 3 at the time. 

"In short, the answer lies in 3D World's emphasis on simultaneous 4-player local (only) gameplay. Producer Yoshiaki Koizumi and Director Koichi Hayashida told me that when Super Mario 3D Land was in development, they believed a multiplayer element would be a fantastic addition to that style of game. Though the concept didn't make it into that 3DS game, they believed the power of Wii U would allow them to fully realize those mechanics.

Despite having its roots in 3D Land, Hayashida and Koizumi stressed that they are drawing from all corners of Mario's action genre legacy. Bringing Princess Peach's floating ability back from the USA version of Super Mario Bros. 2 was a part of this, but so are the more eccentric and wild levels designs from the Galaxy. And there are plenty of smaller references too, such as the collectible green stars that Galaxy first introduced.

Incidentally, I asked the most pressing question on my mind - if Princess Peach is playable, then who is kidnapped? The developers wouldn't give an answer, but said it was an excellent question to have."

So they also wanted to try something new which is cool for experimenting too, it's a good way to bring back a concept that Koizumi wanted. I'm not mad they chose to make a 3D Land sequel rather than a Galaxy sequel. Gives them more time to think of the future.

The Galaxy series isn't fully dead yet than most fans think, Miyamoto said back then that when Super Mario 3D World came out he made it clear that this doesn'tmean they won't make another Galaxy game, so Nintendo Has unfinished business with the Super Mario Galaxy Series indicating that it's not over for the Galaxy series ye.t Release of Super Mario 3D World got in the way. Miyamoto recently did say that Super Mario Galaxy 3 is possible either on the Wii U (which that is decomfirmed now) or much more likely on the NX (which is now the Switch), but thankfully they didn't put that game on the failed Wii U otherwise Galaxy 3 would've had a bad reputation more than the second game, so it's much better it's being put on the Switch rather so it will sell better on there and be a bit fresh with the Switch's mechanics. Miyamoto would produce it when it's the right opportunity. So, yeah the Galaxy series is still not over yet. It will be a while till the 3rd and very likely final sequel comes. They can only make so many games at once as Miyamoto stated. Galaxy 3 has already been more or less confirmed to be an inevitability by Miyamoto.
Here is a quote just in case...

"On the other hand, me and [Yoshiaki] Koizumi-san, director of Galaxy, are always looking to challenge Galaxy and do another 3D action title," Miyamoto continued. "However we can't make so many games at once in parallel.

"But as the hardware technology gets better and advances, I think there will be a lot of opportunity for both options. 


Koizumi said that Super Mario 3D World for the Wii U would unlikely have DLC and would make an Open World 3D Mario game if there was enough demand for it and that has actually happened and that is when we got Super Mario Odyssey coming along 4 years later to the Nintendo Switch. So who knows what's coming next for Mario's next 3D adventure!

I am not saying it's confirmed that we will get a third Galaxy game and we don't know if it's not in development yet but it's still possible they would have to come up with some new ideas and use leftover ideas from Galaxy 2. Though Miyamoto as the producer for Galaxy 3 is kind of a bit of concern since he is not a very creative person and will ruin the game's story as he did for Galaxy 2, so I'd rather wait till they make a third Galaxy game when Miyamoto retires in the future or if Koizumi gets full control of the third Galaxy game instead like he did for Super Mario Odyssey which Miyamoto was not involved very much. It is clear that Nintendo wants to perfect its hardware to give the "Galaxy" title a smoother gameplay without the motion-sickness factor. Even though Wii U is good, Nintendo's upcoming Nintendo NX (Now the Switch) could be the platform on which the developers could try to make the "Super Mario Galaxy 3" a fun game. So Super Mario Galaxy 3 is possible, but not before Nintendo's next console which is the Switch.

Now I do realize the Eurogamer article was made in 2015 and the most it was recently talked about by Nintendo. But that doesn't mean it won't happen regardless of it being 3 years ago. Pikmin 4 was also mentioned in another interview in the same year and date too as the Galaxy 3 article and that is currently in development still. Eurogamer had much more from there time with Shigeru Miyamoto, including his thoughts on when we'll see a Super Mario Galaxy 3 as said in that Pikmin 4 article. Keep in mind that Pikmin 3 was going to release on the Wii but it got moved to the Wii U instead for better developing reasons. So it could take a while for a Galaxy 3 to be made as game developing takes usually several years and even that game would be even fresh and better on the Nintendo Switch than the Wii U anyways since the Wii U was barely any different to the Wii. NEVER underestimate Nintendo's creativity and ever doubt them until they say they cannot make another game or something.

Super Mario Galaxy is the best selling 3D Mario game, (And now at 12.78 million as of September 30, 2018) showing it's a very popular linear 3D series and 3D Mario games in general. SMG2 may have not sold as well but it would've if it wasn't for it being the most pirated 2010 Wii game which people tend to forget that or never knew at all. But it still sold well to get another sequel so as long as it sells pretty well than another sequel can come if Nintendo really wants too which they are open for it. The second one has sold over 5 million copies, The games got EXTREMELY high critical reception, and well it's Mario!

Koizumi has recently said that another 3D Mario game is possible to come in the Switch whether it's Galaxy 3, Odyssey 2 or an original title, who knows what it can be, just going to have to find out in the future. The way he worded it seemed interesting though...Don't know how to explain it though.

Some games get very late sequels and Nintendo is also known to do such curve balls such as Metroid Prime 4 being 12-13 Years later after Corruption for the Wii (The first Prime game was on the GameCube, while the other 2 are on the Wii and now the fourth is on the Switch), and even Luigi's Mansion gets two sequels 12 years later for the 3DS and 5 more years later for the third game on the Switch! So it doesn't have to be in the platform era they were originally released even Super Mario World is called Super Mario Bros. 4 in Japan and that is a Super Nintendo game, not an NES game. Hell, even Donkey Kong Country is getting newer sequels now. So this potential Galaxy sequel still won't stop it from happening.

It would also be a lot easier for Nintendo to innovate with Galaxy 3 if it were open-ended. Again it will also give them lots of money since the linear 3D Mario games sell well over the Open World 3D games. Super Mario Odyssey could give Super Mario Galaxy 3 some major influence of ideas to help them along the way. There is a demand for a third Galaxy game too I've seen in most videos.


Even movies are known to make late sequels too yes there not video games but it's the same way you have to develop plots and ideas to make a sequel and even that is not easy to work with. We got the Incredibles 2 which everyone wanted and 14 years later so it has become reality. This is just an example, it doesn't have to do with Galaxy 3 itself.

This is certainly not related to what Miyamoto said about Galaxy 3 on Eurogamer but in 2016 IMDB also had Charles Martinet say that he voiced characters in the top 4 games on the list but they are all fake because IMDB users are known to edit voice actors pages. Now, this still doesn't mean Galaxy 3 is decomfirmed because of that. The Mario Golf game for Wii U was proving it was fake because Nintendo already kicked the Wii U away and the Switch would release in 2017 and I also realize that was 2 years ago but I thought it would be best to share it anyways for those not aware.
Image result for mario galaxy 3 IMDB rumor

This guy also pointed out even more possibilities about it this year. Which is the most recent time I've ever seen a Galaxy 3 video be getting talked about. Have a watch!



Nintendo knows we want a Super Mario Galaxy 3 and it's certainly not ruled out as mentioned above, therefore it's not decomfirmed to this day.

Also, it would be really quite dumb if they didn't release a Mario Galaxy game on the Switch based on its mechanics being similar and better than the Wiis.

Some possible benefits


-Graphics would be 1080p. So the graphics would look more HD than Galaxy 1+2 and of course look different from them. The graphics may look realistic too and have more realistic lighting.

-The Switch would have both an open-exploration which is Super Mario Odyssey and a linear platforming-focused Mario title. The Mario Galaxy games are more creative than the 3D Land games. Not that I hate them of course.

-It would be a trilogy for the first time since the NES Days directly but in 3D (Super Mario Bros. 1, 2 and 3 but those are 2D). Though Galaxy 3 wouldn't be on the same platform, unlike the last two games. Not to mention we rarely get 2 sequels of 3D Mario games.

-The game could be a new engine or maybe using Odysseys engine? Depends.

-Yoshiaki Koizumi as the director like in Galaxy 1 would make the game even more awesome due to his creativity and originality! The reason why Galaxy 2 wasn't too different because Miyamoto was deeply involved in that game which his ideas are simplistic. But also mainly because they used ideas they couldn't put in the first game.

-Linear Players would have a very more original linear game for the Switch if they can't think of a brand new linear game. The linear Mario games are creative so it makes sense. In fact, Super Mario Odyssey is the third Open World game and we would have a third sequel of an existing franchise in the linear series. So talk about some 3's there.

-Have realistic sounds on the Joycons.

-The music would very likely sound gorgeous.

-New Switch users would have a Galaxy game to play.

-It will be the first Mario Galaxy game to use a cartridge rather than a disc! Making it a little harder to break!

-It would be the first 3D Mario game to get a late sequel. 

-Everything else that uses the Switch's mechanics that would work :D 

-It would likely be the first Super Mario Galaxy title to be on a Nintendo Direct. If Nintendo uses Nintendo Directs for its announcement whether it's a normal one or at E3 still.

-It would be a more modern version of the Super Mario Galaxy series.

-The first Mario Galaxy game to use a different input for controllers.

-


But Super Mario Odyssey is Galaxy 3! what are you talking about?


File:3D Mario Infograph.jpg
Yellow :bulletyellow: are the Linear 3D Mario games.
Red :bulletred: are the Open World ones.

There are a lot of fans I've seen joking or being immaturely stupid saying that Super Mario Odyssey is Super Mario Galaxy 3 or Super Mario Odyssey replaced Super Mario Galaxy 3 and say they are facts.

Super Mario Odyssey may use bits of elements and inspiration from the Galaxy games but keep in mind Koizumi also loves using Galaxy elements in the 3D Mario games he works on. But that still doesn't mean it's a Galaxy 3. Let me tell you why and what is not in Super Mario Odyssey that is mainly used in Galaxy games?

Where is the...
-Planetary progression
-Gravity gimmicks
-Linearity
-Lumas
-General space theme 
-Super Mario Odyssey is Open World like Super Mario 64 and Sunshine, Super Mario Galaxy and 2 along with Super Mario 3D Land and World are linear.
-Rosalina was nowhere in the game other than simple cameos or mentions. Although Rosalina was going to appear as a guitarist. 

Also, another thing, Super Mario Odyssey's development began after Super Mario 3D World released in late 2013 and was created by the same development team with assistance from 1-UP Studio. Under director Kenta Motokura, the team experimented to find fun concepts based on the series' "theme of surprise". For example, the team found that throwing a hat was the most pleasing action to perform with the Joy-Con controller, resulting in the hat "capture" game mechanic. The brainstorm resulted in a large number of eccentric prototypes, and the developers sought to incorporate them by orienting the game as a series of dense, sandbox environments. This led to the game's varied Kingdom environments, each with unique game mechanics. The developers prioritized the city environment when selecting which environments to represent in Odyssey. They wanted a familiar aspect from the series to anchor players in the novel setting, and so chose Pauline, a character who first appeared alongside Mario in Donkey Kong, to be the mayor of the world known as New Donk City. Some of Mario's in-game costume options reference his various prior appearances in other games of the series, such as Mario's Picross and Super Mario Maker. 

Odyssey was designed to appeal to Mario's core audience a departure from the series' recent focus on casual players. Unlike prior games which send Mario back to the beginning of the level after finding each main collectible, the Power Moons are designed to be found in continual exploration, with more major collectibles than previous ones in the series. The lack of required Power Moons for game progression gave players a wider liberty to explore at their leisure rather than advancing the story a new direction for the series and a design challenge for development staff. The developers wanted players to check everything that aroused their attention for secrets. Shigeru Miyamoto, the series' creator, was not involved in the game's daily decision-making, but rather served as an executive producer, with the development team consulting him on the best ways to express game concepts. Miyamoto's feedback was specific, offering suggestions rather than ultimatums, but was highly supportive overall. 

So yeah all they wanted to do was make a core 3D Mario game right after Super Mario 3D World was finished. It was even demanding and that became reality along the lines which is "Super Mario Odyssey".


I'd rather have SM64 2 or HD, Super Mario Sunshine 2 or HD Galaxy 1 and 2 HD, Odyssey 2 etc.


Super Mario 64 2
What's funny is that there was going to be a direct Super Mario 64 sequel for the 64DD and many people never knew this. The game was going to have Luigi and a Ridable Yoshi, but since the Nintendo 64 Disk Drive became a commercial failure the direct Super Mario 64 sequel got canceled. So I highly doubt that they will revive making a sequel to that game and to this day they still haven't. Plus this isn't the Nintendo 64 days anymore either so it would be wrong if they named it 64 2.

Now I know the remake still says "64" but that is a remake to an existing game calling it "Super Mario DS" is a misleading name to the marketing and is false advertising.
So yeah, Super Mario 64 is never going to get a direct sequel. so R.I.P for that.

Super Mario 64 HD
Miyamoto sadly has no interest in remaking any of the old games especially an HD Remake of Super Mario 64. 
Upsetting I know but we got the DS version so that is good enough even if it had some flaws.

Super Mario Sunshine 2
A Sunshine sequel is very unlikely going to happen unless they really want to make it and so far it's not as vocal in demand for one. Not to mention the Gamecube actually was a failure but not as worst as the Wii U at least. 

Now, I know Luigi's Mansion got a sequel years later and the first game didn't sell very well but that was only because Miyamoto wanted a sequel to that game and he never said he wanted a Sunshine sequel still to this day. Luigi's Mansion 2: Dark Moon's development of the game started in late 2010 with producer Shigeru Miyamoto overseeing the production. Miyamoto stated that he chose to work on the sequel simply because he "wanted to" after using the original game to test the hardware of the Nintendo 3DS (this may be why Luigi's Mansion for the 3DS was also made too).

Not to mention Super Mario Sunshine is currently the second to the least selling 3D Mario title with Super Mario 3D World on the very bottom (because it was on the worst selling console, the Wii U, though if they port it to the Switch, it would most likely out beat Super Mario Sunshine).

Charles Martinet does want a Sunshine sequel but since his job is only voicing the characters so obviously it won't happen just because he wants it since he doesn't develop games and it's not up for him to decide on that. But it's just basically his expressions of interest. Takashi Tezuka also expresses interest in a Super Mario Sunshine sequel, So far still hasn't happened yet and likely won't.

"Is there any hope for a Mario Sunshine sequel or a 3DS remake of Majora’s Mask?

Tezuka: [laughs] This is my personal opinion, let’s start with that. I mean, of course, I wish we could. I personally would like to enjoy those again but I don’t have any information."

Majora's Mask 3D is what was chosen so that kills Sunshine 2 out.

Super Mario Sunshine also relies on trigger buttons which the Switch lacks for using different pressures of water on FLUDD, along with the 3DS so they wouldn't work unless a new platform was made with the triggers again. I know Luigi's Mansion used triggers in the original and the remake doesn't but you are only holding it down completely to control the Poltergust 3000 doing it lightly was optional. They could use a different gimmick for FLUDD completely but that would ruin its purpose of being a sequel for Sunshine. 

Super Mario Galaxy 1 + 2 HD

well, sadly it's also not likely going to happen. As much as that would be quite pretty to see on the Switch. Miyamoto sadly has interest in remakes and likely including remasters too. However, Super Mario Galaxy 1&2 are already in HD officially by Nintendo. But it’s only available in China on the Nvidia shield which is the closest thing we get. If only it came to the west. 1080p with no motion which is neat. Which also shows Galaxy can work with no motion controls.

Super Mario Sunshine HD
As for a Super Mario Sunshine remake, well sadly it's also not likely going to happen either because Miyamoto is not interested in remakes and that may also include Remasters too, as much as it would sell better since the Gamecube was also a failure too. I think for once I see why he doesn't want to remake it because it's not financially the best move they could make. A bit risky if not many people are going to buy it since the original didn't. The game isn't extremely popular despite being critically acclaimed well. Lots of people hate Sunshine while some just like it. I myself like it but not as it being my favorite.

Super Mario Sunshine also relies on trigger buttons which the Switch lacks for using different pressures of water on FLUDD, along with the 3DS so they wouldn't work unless a new platform was made with the triggers again. I know Luigi's Machine used triggers in the original and the remake doesn't but you are only holding it down completely to control the Poltergust 3000 doing it lightly was optional and not mandatory.  

Currently Super Mario Sunshine and now Super Mario Odyssey are the only games without a remake, sequel, or DLC.

What I want to see in Super Mario Galaxy 3 for the Switch


  1. To be a little more open world than the first two games.
  2. NOT have Miyamoto involved in the possible third game, unlike the second game where he spiked the second game having no story for Rosalina and didn't use too many new ideas in the second game. Rosalina should have her story finished up in the third game. So Koizumi should be either the Producer or Director of the possible third Galaxy.
    However, since Miyamoto wasn't really involved with Super Mario Odyssey there is still bits of hope he won't! ^^

  3. The Toad Brigade to match there new appearances from the Wii U era.
  4. Have Toadette in the game finally as a new member of the Brigade in this Galaxy game, she made a cameo in Galaxy 1's intro but she deserves to be in this game.
  5. The Koopalings as the main bosses guarding the 7 Grand Stars have them use different machines to be fought which would be a nice callback to an obscure game "Yoshi Safari" since they used machines to attack Mario and Yoshi with. Super Mario Galaxy has 7 Grand Stars and Galaxy 2 uses 6 which makes it 13 so another 7 would equal 20 Grand Stars throughout the 3 games total! Not only that but the Koopalings will get there full 3D Mario debut and appear in the main game with a third sequel just like there debut in Super Mario Bros. 3 and having 7 Worlds for them would make the most sense in a Galaxy game. It would be a misopportunity to not include them.
    As for Bowser Jr, once Mario defeated his Boomsday Machine, it explodes and sends Bowser Jr. flying off into space. He is not seen again for the remainder of Galaxy 2, and it is unknown exactly what happens to him. So whether he returns in Galaxy 3 or not is unknown. Bowser Jr never returned in a 3D game since Galaxy 2.
  6. The return of the Red Star Power Up and the Rock Mushroom from Super Mario Galaxy 1 and 2 respectively. Of course have to return the Bee Mushroom, Fire Flower, and Rainbow Star and a new Mushroom and Flower power up.
  7. Coach having a green band on his arm even though that is minor. in Galaxy 1 it was red but in Galaxy 2 it was blue. Yellow or gold would contrast too much on his design.
  8. Yoshi again, along with 2 new fruit power-ups and return the Dash Pepper.
  9. An even better level design.
  10. Return collectible Red Power Stars and new Blue Power Stars. Of course, Power and Bronze Stars return, along with collecting 5 Silver Stars in a mission.
  11. Either have the original Toad or Rosalina playable.
  12. More Lumas colors and characters.
  13. To be more spacey compared to the second game.
  14. Maybe Bowser could turn into a Cosmic form or maybe pilot his own doomsday machine to fight Mario. Thanks to Iwatchcartoons715 for the Cosmic Bowser ideas.
  15. Amiibo support for the first time in the series like using Mario, Luigi, Peach, Toad, Yoshi, Rosalina and Bowser's amiibo.
  16. Have the Cosmic Spirit Return to help beginners. This will also help players from buying the game more without getting frustrated.
  17. Remixes from Super Mario Sunshine and Super Mario Bros. 2. Galaxy 1 has remixes from Super Mario Bros. 1 and 3 along with some from 
  18. somewhat longer and new missions.
  19. Expand on Yellow Toad's role who is the laziest member of the Toad Brigade and is the only one currently unnamed. One that comes to mind is that he can dream where hidden stars are in the missions you already have beaten. I myself would call him "Dream Toad" he functions very similarly to the Sheikah Stones from Ocarina Of Time 3D, Skyward Sword and Majora's Mask 3D, after all, Koizumi uses Zelda references in the 3D Mario games he works on. Red is Captain Toad, Blue is now named "Hint Toad" in Odyssey, Green Toad is called "Bank Toad" in Super Mario Galaxy 2 and Purple Toad is named "Mail Toad". Toadette is confirmed to be a new member of the Toad Brigade in Super Mario Odyssey, and acts as an archivist, which she is named "Archivist Toadette". Toadette is found inside of Peach's Castle in the Mushroom Kingdom, So she should be a new member in Super Mario Galaxy 3. She could give Blue Power Stars for completing certain achievements like her role in Odyssey. Additionally, she would get a Pink Starshroom of her own. Though Mail Toad may need his Starshroom to be a different color.
  20. The Star Count can still be 240 Stars total like the previous games.
  21. A Boss Blitz 2 Galaxy but with the name suggests re-fighting the bosses from Galaxy 2.
    -Peewee Piranha
    -Gobblegut
    -Glamdozer
    -Prince Pikante
    -Fiery Gobblegut
  22. Rollodillo (this time not in Boss Blitz just fought outside kinda like Bugaboom was fought in Galaxy 2). A Galaxy 2 equivalent to how Bugaboom from the first Galaxy appeared in Galaxy 2.
  23. I also would love Polari to return. It is not known what happens to him at the end of the first game. He is not seen flying into the giant black hole, and in the secret ending, he does not appear alongside Rosalina or in the Comet Observatory at all. It seems to imply that he must have jumped in with the other Lumas in the ending of Super Mario Galaxy 1 and could be stranded somewhere. He never was seen in Super Mario Galaxy 2 either (This does not include his spin-off appearances in sport games) so there could be a story involving him if a Super Mario Galaxy 3 is made with him similar to the Baby Luma (character) in Super Mario Galaxy 2 who needed to be returned to Rosalina. So what's white/beige needs to also be a return for Black as well. Making it save noble Lumas that are Black and White!
  24. Go easy on recycling music from the previous Super Mario Galaxy games. Super Mario Galaxy 2 used a bit of Galaxy 1 too much.
  25. Super Mario Galaxy 2 only had Green Shells. Though there was a Red Koopa as seen in the E3 2010 trailer for the game but sadly scrapped (though it still remains in Galaxy 2 files). There are Koopa Troopas in Galaxy and rather oddly they walk on four legs in that series. Green Koopas just simply walk straight. While Red ones can walk fast and are more directional. There is an unused ID of turning the Koopas Blue their abilities act the same as Green ones and it's likely their code isn't finished. However, Cosmic Mario carried a Blue Shell in the Sea Slide Galaxy Race. Speaking of Cosmic Mario I wouldn't mind him coming back unless a different doppelganger was made.

    Green Shells can be shot straight and the Red ones can make you swim faster and the shell will home towards like in Mario Kart.

    I had ideas that maybe the Blue Koopas should be Blue Koopa Paratroopas with spikes and once they are spun upon you can pick it up and glide with the shell after you jump off a platform. It can still home on enemies and you can still swim fast like the red ones. But it can also explode like a spiny shell from the Mario Kart Series which can break those glass domes in the air.

    Galaxy 1 had Gold Shells but they are used for the Penguin Coach to give Mario for a Power Star as an "A+ Medal" and opening those gold chests.
    Gold Shells otherwise act like Red Shells.
  26. Collect Cosmic Medals again. They were a good challenge to unlock comet challenges easily and they come with one comet per appearing.
  27. The Drill item can return, it was quite fun to use!
  28. Better Camera. Like a 360 rotating camera similar to Odyssey!
  29. Some new movesets to improve the gameplay.
  30. A new character for co-op mode. Seeing how there is a Toad and Toadsworth counterpart to Lumas. There should be a Toadette counterpart to Luma, named Lumette.
  31. For the hub and who the host is tough. It could be Rosalina, Lubba again or maybe even both or better yet a different original character. But Rosalina does need more of a role due to her role being minimum in Galaxy 2. As for the hub area who in the world knows could be something new of course.
  32. It's a stretch but would be cool perhaps DLC Galaxies?
So that is fully all, got any more questions on Galaxy 3? let me know ;)
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EDIT: I forgot to mention that Princess Peach's grandmother (who is also a Toad, now before you question...Peach is NOT a full a Toad, but possibly part Toad and human, otherwise this grandmother could be adoptive too for Peach) in Super Mario RPG, she also disguised herself as her (or adoptive) Granddaughter to make sure the chancellor would think she is still in her room safe so he wouldn't get over-panicked. Since Peach wanted to be with the 4 heroes in the game to stop Smithy and the Gang. So the concept is similar to this too in a way. So truly it isn't really surprising either. Also, someone made some good points to debunk the theory about Toadette truly Peach because really they aren't the same. So please watch.



Before you think I'm defending Peachette I'm not, I'm giving out good reasons why they did this. If this port even bothers you even because of that, then don't buy it or if you want the port without wasting money then just sell the original Wii U title or to some trading post. They're making ports for those who haven't got to play the Wii U titles and even New Super Mario Bros. U sold about 5 million in the Wii U. Not to mention it's cheaper to make them too with their stock money and sell better than there original titles they can use more to make more original stuff with it.

There are a lot of reasons why Nintendo made Toadette transform into a clone of Peach (Also that Peach isn't the real one either, it even has grey eyes and the design isn't how Peach looks like anyways normally, neither has she never dressed into that before).
First of all, this isn't the first time that morphing into another character was even a thing. Super Mario 64 DS was the first game that morphed you into another character when you pick up Mario, Luigi and Wario's cap and you become that character based on the cap you grab. It's at 9:57.


It also represents how Samantha Kelly voices both Peach and Toadette. This could also be an obscure reference and Nintendo is known to do such references, is that it's based on Peach's (Or just Toadstool back then, even though that is her last name nowadays) beta design in Super Mario Bros. (NES) Peach was originally supposed to be a Toad but was changed to a human (It's also possible that Peach is part Toad and human). Which in fact is the same color scheme but darker on the cap. So it likely represents this idea. Hell, it's possible maybe Toadette was inspired by this design who knows the way she was designed! But who knows on that.


But here is the major issues why Peach and Daisy are not playable or even unlockable. This one actually is true from Shigeru Miyamoto for once. The way the engine for New Super Mario Bros. Wii works is different and U also shares the same engine including the DX version of U. All the characters share the same simple animations as Mario and has his build in shape to properly animate (Same reason why Wario and Waluigi are not playable there build of animations would be super hard to animate with even NSMBWii mods have trouble getting them right I've seen). As for Nabbit, he resues his animations from when you chase him and he also doesn't wear a dress so that is why he is easy to make and also his limbs are smaller. I have seen mods of Peach being playable in NSMBWii but very rarely and they actually don't animate very well...A friend of mine is making a mod with both Daisy and Peach playable and making his own animations of them, you should check it here, he is using Mario Runs animations for them. But the other reason why they are also not doing such a thing because animating the dress would cost a lot of time and stock money. A fan work can be done anytime. Nintendo may be a big company but they have bigger personal things to worry about and have so many games to work with. It's really not that easy then you think as for 3D World and spin-offs they run in there own engine and it processes differently with the models and animations.

Also, another problem with having Peach unlockable after beating the game is that it would interfere with the cutscenes once again. The game is programmed to play cutscenes no matter what. Reprogramming and animating them just for a kidnapped character would be time consuming the way the engine was made. So seeing no Peach getting caged before the final boss would actually be very pointless to see, which would be a terrible filler. The intro is a one-time thing so that is fine for the ending well that is a different story kind of, but overall they would have to change a LOT of the plot and cutscenes to make it work, but sadly it doesn't give it a very high reason of purpose to include Peach as her own playable status because of those issues. Daisy can be less of that issue but her color scheme is too similar to Yellow Toad (unless they chose Blue Toad instead of Yellow) and again dress animating problems (I can see Daisy appearing in a possible 3D World Port). They could have added a generic Toad to be saved like in Mario Run but it wouldn't really add something much to the ending for a bigger game than Run. Super Mario Runs' cutscenes were just simple cutscenes that is why it was easier to add a Toad instead. 

Yes, I know in Super Mario Run they solved that issue well but that game runs on Unity and is much easier to work with and it's a mobile game those are simple to work with more.

As for Peachette's dress, it does not go all the way down unlike Peach's Dress. but it doesn't really move as much since it's a simple puffed dress and those are less stiff than an average dress. Sure Peach could use that dress but people would rage if she had that outfit instead and it's not designed for her either and not her usual attire since it would also make her inconsistent to the other characters normal attire. I highly doubt Nintendo would give her that dress just for that game. 

Another thing is that this was a special way to add both Toadette and a form of Peach to be playable and it was the only way to fix the issue with Peach's dress. If you don't want to play as Peachette than just skip the Super Crown and just play as Toadette normally, Nintendo doesn't expect you to fully get it and it's optional. Not to mention it makes Toadette stand out than just being a simple character replacement. It's also another way to help people know which Toad is who, so with Peachette, it helps make them stand out from Yellow Toad and Toadette. So it's basically done to be two characters into one.

Let's also not forget too that the Mystery Mushroom from Super Mario Maker also gives you disguises based on other characters from different IPs as well. The only difference is that they are visual differences and add no abilities but gives you the same effects from a Super Mushroom otherwise. So technically Mario also has turned into Peach first so that is why it's not surprising what they added it to Toadette.

If you think that is weird well in Super Mario Galaxy, in Luigi's adventure had another Luigi but in his actual height since the playable one has Mario's size portions. Nintendo never explained so, therefore, Mario games are never meant to be taken quite seriously with its logic.
Image result for mario galaxy 2 luigis

So, therefore, this does NOT make them lazy this was a special way to have a playable Peach without changing much to the game it's actually quite difficult and time-consuming to work with then most would think.

You are probably wondering why Bucken-Berry aka Blue Toad got the boot and getting replaced by Toadette? Well adding in Toadette was a more unique choice yes it's a Toad but her own identity and it would interfere with cutscenes if they added in both characters so it was done to save time for animating a new cutscene with Toadette being added to have her own spot and animation and hey? A female character added! Not to mention it was done to make their color scheme stand out more and Nabbit is technically the blue character but is purple instead. So this would mean that Toadette will take Blue Toad's spot in the cutscenes.
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UPDATE: So New Super Mario Bros. U DX is finally real after all. Well New Super Luigi U is of course included and rumors were true Toadette is added as a playable character and can become Peachette which mirrors how in Super Mario 64 DS, characters can transform when they collect a cap. So it makes sense not to mention that Toadette and Peach are voiced by Samantha Kelly. It's an easier way to play as Peach in some form and has a different dress to make animations easier since Peach is known to wear her normal dress in her mainstream appearances and also to not change too much on the plot. Nabbit will also be playable in the Mario version.
I put a :star: on my wishlist below next to the end of each row.
I put a :skull: if they are decomfirmed.

UPDATE 2: Updated the list a bit more with some fixes and improvements but the thing I noticed is that,
There is a small short clip of Yellow Toad (or just Toad in this Deluxe Port now, also pause at 0:19to find the source picture) being played on his own in a level from New Super Mario Bros. U known as "Yoshi Hill". Mario was locked to being the first player in New Super Mario Bros. U, while Luigi was locked as Player 1 in New Super Luigi U.
I did see Toadette being played on her own but I would've thought that was made just for the single player beginners. Nabbit was also being played in more levels in New Super Luigi U even though he could be played on his own in the original New Super Luigi U. Nabbit was playable anytime in single player mode by holding Classic Controller ZL Button on the Gamepad or the Pro Controller or holding the B Button on the Wii Remote while entering any level, except the Flying Squirrel Ovation level in Superstar Road world where a Mii can be played as instead of Nabbit.

But now that Yellow Toad is the only character that doesn't own a title and is a character made for beginners. This gives the best evidence that anyone can be played in single player or if the first player in multiplayer can no longer be locked to just Mario. This improves from the Original New Super Mario Bros. U and even Wii!


UPDATE 3: Lots of decomfirmed information on the stuff I want, as seen in this video, see the skulls.


UPDATE 4: Mario was also Player 1 seen in a New Super Luigi U level. Which is odd because he originally wasn't in the game as Nabbit replaced him in the original. However, this has been changed and was very likely a placeholder. But there was a Red Super Guide Block seen on the US Official Site for New Super Mario Bros. U Deluxe, so it's possible Mario will appear being a Super Guide replacing Luigi's role as the Super Guide. Now New Super Luigi U is more of a Luigi game now!

UPDATE 5: All the list has been marked with either a star or skull.

More decomfirmed ideas of mine but some got confirmed however.
-

I'm gonna be real here, but before I start this is a rumor on ComicBooks. Although they were right about Mario + Rabbids: Kingdom Battle coming to the Nintendo Switch so who knows if they get it right with this Wii U title getting a port. But if this does end up true then I'm going to be quite worried.
comicbook.com/gaming/2018/08/1…

The problem with New Super Mario Bros. U is that the game didn't use very many original contents and not even new mechanics as much but just using mostly elements from the Wii version, in fact, it's the same engine from that game. It's why it doesn't feel fresh. Though the game has some positives like excellent design, brilliant Challenge Mode, retro, yet fresh stuff and somewhat great difficulty balance.

I do see why they would make this game get ported since many people never got a chance to get the Wii U and New Super Mario Bros. U did sell at 
5.77 million units. Though Super Mario 3D World deserves it more as that game sold 5.78 million units (although it kind of gives more hope for a 3D World port). But I know Nintendo is going to port very well sold and good Wii U games to the Switch weather we all like it or not.
www.nintendo.co.jp/ir/en/finan…


If they don't change much compared to the Tropical Freeze Port and the original Wii U title, I will actually skip this port. 
If they are going to indeed make a LOT of changes in a Deluxe version, then I will reconsider getting it then.

Here is what I want them to do to add to make the game a bit more interesting then it's original one title.

-Make Mario no longer be restricted to a Player 1 character, like in Super Mario 3D World. I prefer playing as Luigi more. :star:

-Have New Super Luigi U included in the port for free (It's going to be Luigi's 35 Anniversary after all this year) Though the rumor says it will have it, which would be quite stupid to exclude it. :star:

-Brand new music tracks to replace the lazily recycled Wii tracks. Even if there are some remixes to New Super Mario Bros. DS as those have unique music tracks. :skull:

-Add some new characters (even Toadette is fine), even unlockable ones would be cool. though they have to work with the original characters build on its bones in there animation unless they will put a lot of effort into them. :star:

-Baby Yoshis should not be taken to levels and like the Glowing ones they should reward you a 1up for letting it survive towards the Goal Pole, they are too overpowered. It also seems a bit strange even for the fact that ridable adult Yoshis cannot be taken to levels and they're not as overpowered. In fact bring back the Baby Yoshi Eggs that appeared in the E3 Trailer, there still in the games files still functioning great, it was really odd that only the Glowing Baby Yoshis have eggs while Bubble (Blue) and Balloon (Magenta) Baby Yoshi didn't, yet there were merchandises of there eggs and also making cameos in Nabbit's House in the background. I think it was really stupid putting the Baby Yoshis on the map at the last minute of release. It made the game way too easy with them being brought to most levels. However, they should've added the Blue and magenta Eggs on the map and if you go towards them they would hatch but they still sadly did not include them despite the cameo in the Secret House and artwork :skull:


-Better Graphics (the Wii U's version looked like plastic figures, even Super Mario Run did better for its graphics, so maybe it could look similar to that game), so 1080p in dock and 480p on handheld mode. :star:

-Multiplayer Changes to make it less chaotic. 4 Players kinda gets in the way a bit. With crowded levels and by getting jumped on a lot. :skull:

-Amiibo Support? (Since amiibos weren't made by that time yet in the Wii U era) :skull: 

-Replace Boost and Rush Mode with something else, since the gamepad for the Wii U version is used for that mode. As the gamepad for the switch is for handheld mode only. :skull:

-Add a Hard mode, where you could either die no matter what power-up you have or like in Super Mario Bros. 1 and Super Mario World you revert all the way to small even if you have like a Fire Flower or a Super Acorn. :skull:

-It's a stretch. But it would be nice if they could give the other 3 characters their own abilities.
Luigi could jump high (not as high in Luigi U) and have slippery turns.
Blue Toad can be fast but has low jumps (He is kicked out of the game)
Yellow Toad could have little poor speed but can break blocks no matter if he is small or big. Otherwise not sure what else to think of really. :skull:

-A new world after Superstar World? Something like Super Mario World's Special World. :skull:

-It's minor but could be done, Change the Warp Pipes into the early build ones (left) from E3 2012, they look better and have a more metallic look, though it contrasts could improve. The ones they used in the final build of the Wii U version look plastic and kind of flat and even Super Mario Maker in the NSMBU theme also uses that pipe design.
Super Mario Run uses the more metallic look of the Warp Pipes, so I hope they change them to be consistent. Though Mario Runs looks like a combo between the two. As long as they make the Warp Pipes better I'll be a bit happier so it's consistent and better in the eyes. I did see in the port the pipes are still using the more plastic and flat look so far, but I feel like New Super Mario Bros. U DX is still early in development at the moment, we still got 4 months to see what else gets added and changed. So there is still hope if they will change the Warp Pipes to look better. :skull: 
 Related image

-Any other new and improved good changes are welcome. :star:
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FINAL UPDATE: Major and final update ready. See the details below.
Before I start the update I have tweaked and reorganized the order of the characters. I know I am super late just been busy with life so here you go.

June

I guess it's Year Of The Piranha Plant now that we got Piranha Plant as DLC in Smash Ultimate and Fire Piranha Plant in Mario Tennis Aces XD
Fire Piranha Plant a variant of a Piranha Plant but based on his 3D Land design and it's going to make it's first playable appearance, I kid you not, this variant will be playable out of nowhere! I guess regular Piranha Plant is too busy fighting in Smash Bros. ;P
This makes him the final newcomer to join the roster. 

If you play at least one match of the June Online Tournament, you’ll be able to use Fire Piranha Plant.

Fire Piranha Plant will become available to use as of July 1st, 2019, even if you haven’t played one match of the June Online Tournament.



Along the way, you can get Bowser's Tennis Outfit making this tournament a "firey summer theme"!
If you play a match in the June Online Tournament and collect the necessary bonus points, you’ll be able to use Bowser wearing a flaming tennis attire.



For those who missed getting the first set of colored Boo Visors (myself included, but now collected them) now, there is another chance to get them.
Boo Hunt is a Co-op Challenge played in Swing Mode where you’ll work with other players to get back coins stolen by Boos. A four-player team of friends or players from online is formed, and your goal is to complete the objective together. (If each player has a controller, up to four players can play on one Nintendo Switch system.)
By achieving the goal, you can get Boo's visor (blue, green, pink). 



July

Despite Nintendo saying in the September 13th, 2018 Nintendo Direct that June will be the final month that they will be adding content they seemed to have changed plans and extended it another 2 months (one more month after June for the very final character).

Dry Bowser is going to be both the final character and veteran from previous Mario Tennis games added. He is actually unique, Dry Bowser is a special Defensive-type character type whose racket will not get damaged even if he fails to block his opponent’s Zone Shot. Unlike regular Bowser, the blue-flame-breathing Dry Bowser is good at hitting slice shots and can hit an especially powerful backhand. however, failure to block a Special Shot will result in racket damage. If you play at least one match of the July tournament, you’ll be able to use Dry Bowser. Dry Bowser will become available to use as of August 1st, 2019, even if you haven’t played one match of the July Online Tournament.

 

The Bonus Play Costumes for the July Online Tournament will be Wario and Waluigi's usual overalls.



During the period from 9:00 am to 9:00 am on July 1 (Mon), the cooperative mission "Shy Guy Train Tussle" will be held! In the mission to play by swing operation, 4 players and friends from far away will challenge in one team. Let's work together to aim for Heiho and cargo, and get back as many stolen coins as possible.
By achieving your goal, you can get new colors of Shy Guy (orange, orange, pink). Please get it on this occasion!


 
-

...R.I.P to the only character that didn't return from Mario Tennis Ultra Smash to the upgraded Mario Tennis Aces, Sprixie Princess. You will be missed for being playable only once on a Wii U title, will see you in the possible Super Mario 3D World Port instead and I guess a future Mario Tennis game or something.

 Image result for Sprixie Princess

It would've been nice if Super Mario 3D World gets a Switch Port a little after release they could just port Spirixie Princess in since both Ultra Smash and Tennis Aces share the same engine but I am doubting it sadly...
She would've been a great 3D World rep that isn't a generic enemy.
I guess if she was to have costumes she probably would've had the other 6 colored Sprixie Princesses 

August


August will see Koopa Troopa and Koopa Paratroopa colors as the final new costumes, with the previously released ones being rotated in and out monthly from September for those who missed the previous costumes. 




-

These are my ideas for all the characters with there costumes in the game. Participating in these can provide the player with participation prizes, including special in-game outfits or additional playable characters. Some characters will probably get either 1 or more outfits and maybe some will get none. These are my closest predictions on what they may choose.

However, if you participate in the demo whether you win or lose you will gain Mario's actual outfit for the full game. Just remember if you delete the demo you will lose that outfit for the game. Some characters may have to get a brand new outfit if they don't have a fitting one that would work for Tennis or just won't have one at all.


:star: = Confirmed! 
:skull: = No costume for them at all...


Mario = Overalls :star:


Luigi Overalls:star:


Wario = Overalls:star:


Waluigi = Overalls:star:


Peach = Tank Top and Shorts(Still would have the sweatband and realistic shoes) :skull:
A shame since that was possible to swap outfits in Mario Hoops 3-on-3 and Mario Sports Mix.


Daisy = Tennis Dress(Still would have the sweatband and realistic shoes) :skull:
A shame since that was possible to swap outfits in Mario Hoops 3-on-3 and Mario Sports Mix.


Rosalina = Tank Top with Shorts (Still would have the sweatband and realistic shoes, though not sure if she would have stockings kept) :skull:


Toad
 = Tennis Outfit  :star:
I would've loved colored Toads as costumes but what we got is more unique so I am thankful for that! Just odd they didn't use them despite being his supporters.File:MTA Toad alt.png


Toadette = Tennis Outfit :star:


Bowser = Tennis Outfit  :star:


Bowser Jr. = Fire Clown Car or some type of Tennis gear kind of like Bowser's but smaller size Image result for fire clown car :skull:


Boo = Boo with different colored visors Image result for Boo Visors mario tennis aces :star:


Yoshi = Colored Yoshis (Except Black and White, and also no they are not textured in felt material like in Crafted World this is the only good image to have their modern 8 colors altogether, in addition, this is Purple and Orange Yoshi's Tennis debut) :star: 


DK = Super Kong (From Donkey Kong Country Returns) or some type of Tennis gear. :skull:

 
Spike = Sadly Stone Spike isn't an alternate costume despite being in the audience, but instead, Spike gets different colored bands. Kind of sucks we didn't get Stone Spike and would've preferred it since it would look more different, but oh well these are pretty cute. :star:



Chain Chomp = Chain Chomp with different colored caps  :star:  
A Gold Chomp was an idea I had but this is cute too!


Koopa Troopa = Red, and Blue Koopa Troopa  :star:
RIP to a Yellow Koopa Troopa


Blooper = Some type of Tennis gear. :skull:


Diddy Kong = Super Diddy Kong or some type of Tennis gear.  :skull:


Birdo = Colored Birdos or some type of Tennis gear  :skull:


Koopa Paratroopa = Green and Blue Koopa Paratroopa  :star:
Just no Yellow Koopa Paratroopa despite being a supporting character  


Shy Guy = Colored Shy Guys (Minus Black, White, and Purple) Image result for white shy guy kart 8 :star: 


Petey Piranha = Some type of Tennis gear. :skull: 


Luma = Colored Lumas File:SMG BlueLuma.jpgFile:SMG GreenLuma.jpgFile:SMG RedLuma.jpg :skull:
Odd because colored Lumas support the regular Luma. Quite a misopportunity if you ask me.  
Image result for mario tennis aces luma


Boom Boom = No Spikes (His default has spikes)File:BoomBoomSM3DL.pngor some type of Tennis gear. :skull:


Pauline = Tank Top and Shorts (Still would have the sweatband and realistic shoes) :skull:

Kamek = Colored Robes based on his species File:Magikoopa-PuzzleDragonsSMBE.jpg :skull:


Dry Bones = Dark Bones  This one is pretty obscure these days and has only been in the baseball games. I'm not sure if Nintendo is going to bring it back just only being a costume for Dry Bones. Otherwise, they would need to make something brand new for Dry Bones or he just won't get a costume at all. Otherwise, he would get some type of new Tennis gear. :skull:


Fire Piranha Plant = If he had one probably just using regular Piranha Plants colors like in the 2D Games but keeping the pot :skull:
But I think he is more unique with just the 3D Land color scheme. Especially Piranha Plant in Smash Ultimate doesn't get 3D Land's Fire Piranha Plant color.
File:FirepiranhaNSMBU.png


Dry Bowser = Like Bowser but with blue flames and shorts and maybe red shoes kind of like this amazing fanart. :skull:
Mario Tennis : Bowser and Dry Bowser by FrancoisL-Artblog
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